Phones as controllers
A browser game page: scan, pick a name, play. No download. Inputs reach the game server over 5G with low lag.
Case study 01 · Harbourside gaming
A whole waterfront plays one game, on a screen floating in the sea.
The idea
A games publisher launches a new title. AdBarge holds station off the Tsim Sha Tsui waterfront with the Kowloon face lit. Diners, passers-by and fans scan a QR code, join from their phones and play live against each other on the harbour. The leaderboard runs on the screen, and the winners’ names light up the skyline.
How it runs
How AdBarge makes it happen
A browser game page: scan, pick a name, play. No download. Inputs reach the game server over 5G with low lag.
The game runs on a media server on board and feeds the LED processors live, with a back-up loop if the link drops.
AdBarge holds a fixed position facing the promenade, so the picture stays square to the players.
Turn-based and rhythm formats work best at harbour distance: big shapes, bold colours, short rounds.
A camera on the promenade streams the screen and the crowd to Twitch, YouTube and Douyin.
Who it’s for
What the brand gets
Indicative media cost
Media only, from the 2027 launch rate card. Game development, servers, hosts and promenade set-up are quoted separately. Figures are rounded: the final quote depends on dates, hours and any extras.
What it would take
The approvals and partners it needs before it can run.
Questions worth asking
Take them to your next brand meeting.
Hold the dates now, free. Or talk the idea through with us.